Intended audience
Plugin writers, either using the C SDK or IDAPython, who would like to add actions/commands to IDA UI in order to augment its capabilities.
Rationale: before 6.7
APIs galore
Depending on what type of context you were in, various APIs were available to you:
-
Want to add a main menu item?
add_menu_item(const char *menupath, const char *name, const char *hotkey, int flags, menu_item_callback_t *callback, void *ud); del_menu_item(const char *menupath)
-
Want to add an action to a list view? (or, as we call them: ‘choosers’)
add_chooser_command(const char *chooser_caption, const char *cmd_caption, chooser_cb_t *chooser_cb, int menu_index=-1, int icon=-1, int flags=0); add_chooser_command(const char *chooser_caption, const char *cmd_caption, chooser_cb_t *chooser_cb, const char *hotkey, int menu_index=-1, int icon=-1, int flags=0);
…or through populating callbacks:
struct chooser_info_t { // ...snipped... // function is called every time before // context menu is shown to fill user_cmds prepare_popup_cmds_t *prepare_popup_cmds; };
-
Want to add/manage the items that show up in the context menu for a custom code viewer you have created? (that does not work for the ‘core’ viewers like ‘IDA View-A’!)
set_custom_viewer_popup_menu(TCustomControl *custom_viewer, TPopupMenu *menu); add_custom_viewer_popup_item(TCustomControl *custom_viewer, const char *title, const char *hotkey, menu_item_callback_t *cb, void *ud);
-
Want to add/manage the items that show up in the context menu for a custom graph viewer you have created? (again, doesn’t work with ‘core’ viewers)
viewer_add_menu_item(graph_viewer_t *gv, const char *title, menu_item_callback_t *callback, void *ud, const char *hotkey, int flags);
-
Want to add an item to the Output window’s context menu?
add_output_popup(char *n, menu_item_callback_t *c, void *u);
Drawbacks
Note that not all of those functions take the same set of parameters, or even the same type for seemingly-related ones (e.g., chooser_cb_t *chooser_cb
VS menu_item_callback_t *callback
)
It is also not possible to specify some attributes of the commands in some cases. E.g.,
add_menu_item()
doesn’t allow to specify an iconadd_output_popup()
doesn’t accept a shortcut- …
And it’s just plain impossible to do some things. E.g.,
- augment IDA View’s context menu with your own actions
EDIT: This is incorrect, as the ‘view_popup’ notification could be used for this. However, this is still limited to IDA View-A, and cannot be used for other widgets. - remove an item that was previously added to the Output window’s context menu through
add_output_popup()
. - in some cases, actions shortcuts would do nothing if the context menu wasn’t currently displayed (i.e., showing the context menu was necessary to enabled the hotkeys)
- adding custom toolbar buttons was impossible.
These inconsistencies/lack of features were making writing extensions difficult, as the wealth of APIs was somewhat confusing and it was easy to hit the limitations.
In addition, there was no really good way of enabling/disabling your actions, or changing their properties after adding them.
Thus, we decided a refactoring of those APIs was in order.
The new actions API
Borrowing some concepts from Qt itself (upon which IDA’s graphical interface relies) we have decided to redesign the actions API in a hopefully more streamlined manner.
Key aspects
- An action first needs to be registered. Once registered, it can be triggered using its shortcut (if one was specified), but it doesn’t appear anywhere in the UI just yet.
- Once registered, it is possible attach/detach that action to/from things:
- Main menus
- Toolbars
- Context menus
- The same action can be used in multiple places.
- An action has a “handler”, which is a small structure consisting of two callbacks:
- an ‘activate’ callback, called when the action was triggered (i.e., user selected a menu item, or entered a shortcut, or pressed a toolbar item, …)
- an ‘update’ callback, which is responsible for two things:
- Declaring whether the action is currently enabled, and when it should be queried again for that information.
- Possibly updating the action’s state (e.g., text, icon, …) (although that’s rarely needed.)
What follows is a series of short examples, using the IDAPython bindings for actions. Note that the IDAPython API is purposely similar to the C SDK API.
Registering an action
# 1) Create the handler class class MyHandler(idaapi.action_handler_t): def __init__(self): idaapi.action_handler_t.__init__(self) # Say hello when invoked. def activate(self, ctx): print "Hello!" return 1 # This action is always available. def update(self, ctx): return idaapi.AST_ENABLE_ALWAYS # 2) Describe the action action_desc = idaapi.action_desc_t( 'my:action', # The action name. This acts like an ID and must be unique 'Say hello!', # The action text. MyHandler(), # The action handler. 'Ctrl+H', # Optional: the action shortcut 'Says hello', # Optional: the action tooltip (available in menus/toolbar) 199) # Optional: the action icon (shows when in menus/toolbars) # 3) Register the action idaapi.register_action(action_desc)
From there on, the action is created and, although it has not yet been attached to menus, toolbars or context menus, it can already be invoked by pressing Ctrl+H:
This is slightly more code than before (and in this case, it is explicitely verbose), but regardless of the context/widget in which you want to use that action, it will always be the same API.
Note: In this example, we used icon number 199, which corresponds to a stock icon. It is perfectly possible to define your own icons by using the API function load_custom_icon()
. See kernwin.hpp
for more information.
Inserting the action into the menu
idaapi.attach_action_to_menu( 'Edit/Other/Manual instruction...', # The relative path of where to add the action 'my:action', # The action ID (see above) idaapi.SETMENU_APP) # We want to append the action after the 'Manual instruction...'
Inserting the action into a toolbar
idaapi.attach_action_to_toolbar( "AnalysisToolBar", # The toolbar name 'my:action') # The action ID
Inserting the action into a widget’s context menu
There are two ways to add actions to a widget’s context menu:
- Permanently: the action will be there every time the context menu is shown
- On the fly: you can attach an action as the context menu is being populated, and the action will be displayed in this invocation of the context menu, but not others (unless you attach it again, obviously.)
Attaching an action permanently
To permanently attach an action to a widget’s context menu:
# Create a widget, or retrieve a pointer to it. form = idaapi.get_current_tform() idaapi.attach_action_to_popup(form, None, "my:action", None)
Notice that:
- We used
get_current_tform()
, to retrieve the widget that currently has the keyboard focus. - We passed
None
as second parameter toattach_action_to_popup()
. That means we want to attach the action to that widget permanently.
Pros:
- Trivial to use.
- This is what you typically want to use when you create your own widgets
Cons:
- Only feasible when you can get a reference (i.e., pointer) to the widget.
Attaching an action on-the-fly
To attach an action to a context menu when it is being created, you need to listen to a UI notification, and use the same attach_action_to_popup
function:
class Hooks(idaapi.UI_Hooks): def populating_tform_popup(self, form, popup): # You can attach here. pass def finish_populating_tform_popup(self, form, popup): # Or here, after the popup is done being populated by its owner. # We will attach our action to the context menu # for the 'Functions window' widget. # The action will be be inserted in a submenu of # the context menu, named 'Others'. if idaapi.get_tform_type(form) == idaapi.BWN_FUNCS: idaapi.attach_action_to_popup(form, popup, "my:action", "Others/") hooks = Hooks() hooks.hook()
Notice that:
- This time, the 2nd parameter is not ‘None’. That instructs the function to attach the action for this invocation only.
- We know that we are currently in the “Functions window”, by checking the type of the current form against
BWN_FUNCS
. Many otherBWN_*
values are available; seekernwin.hpp
for a list of those! - As an alternative, we could check the form’s title, using
get_tform_title(form)
.
Pros:
- Finer-grained control.
- You typically want to use this when you cannot easily retrieve a reference (i.e., pointer) to the widget.
Cons:
- More difficult to use: requires UI hooks.
A word about the update
callback
As stated above, the update callback is responsible not only for possibly updating some of the actions properties (See the update_action_*
functions in kernwin.hpp
), but also for stating whether the action is currently available or not, and when update
should be queried again.
Per contract, update
should return one of the following values (again, from kernwin.hpp
):
AST_ENABLE_ALWAYS // enable action and do not call action_handler_t::update() anymore AST_ENABLE_FOR_IDB // enable action for the current idb. Call action_handler_t::update() when a database is opened/closed AST_ENABLE_FOR_FORM // enable action for the current form. Call action_handler_t::update() when a form gets/loses focus AST_ENABLE // enable action - call action_handler_t::update() when anything changes AST_DISABLE_ALWAYS // disable action and do not call action_handler_t::action() anymore AST_DISABLE_FOR_IDB // analog of ::AST_ENABLE_FOR_IDB AST_DISABLE_FOR_FORM // analog of ::AST_ENABLE_FOR_FORM AST_DISABLE // analog of ::AST_ENABLE
Thus, not only does update
tell IDA whether the action is available or not, but it also tells IDA the “time span” during which the action will be (un)available.
For example, returning AST_ENABLE_FOR_FORM
will tell IDA: “this action is available for the current widget; don’t call update
again until the user switches to another widget.”
The AST_*
values really represent various levels of “granularity”, where
AST_ENABLE_ALWAYS
is the coarser level: the action will be available all the time, whatever happens.- …
AST_ENABLE
is the finest level: whenever the user moves the cursor, switches to another form, triggers another action, …,update
will be called again.
“Dynamic” actions
In most cases, you will want your action to be registered in IDA, and be available through menus, shortcuts, etc…
But there can be “one-shot” situations where you really want to add an action to a context menu only once, and you really don’t want to go through the trouble of registering & deregistering the action.
For those “one-shot” situations, although they are rare, we have created a helper:
class Hooks(idaapi.UI_Hooks): def finish_populating_tform_popup(self, form, popup): tft = idaapi.get_tform_type(form) if tft == idaapi.BWN_EXPORTS: # Define a silly handler. class MyHandler(idaapi.action_handler_t): def activate(self, ctx): print "Hello from exports" def update(self, ctx): return idaapi.AST_ENABLE_ALWAYS # Note the 'None' as action name (1st parameter). # That's because the action will be deleted immediately # after the context menu is hidden anyway, so there's # really no need giving it a valid ID. desc = idaapi.action_desc_t(None, 'My dynamic action', MyHandler()) idaapi.attach_dynamic_action_to_popup(form, popup, desc, None) hooks = Hooks() hooks.hook()
The main difference When using attach_dynamic_action_to_popup
is that the action will be available only during the time the context menu is displayed. Once the context menu is hidden, the action will be unregistered & destroyed.
Removing action from things
detach_action_from_menu
detach_action_from_toolbar
unregister_action
Older APIs: Backward compatibility
All the previous API is still supported. We have fairly good test coverage of those, and therefore are quite confident the backward compatibility is working.
If your plugin suddenly stops working properly in 6.7, that’s a bug. Should that happen, please let us know about it and we’ll do our best to address it.